Entering Crunch Mode

It’s late springtime here in Sweden, and in student game development, this means CRUNCH TIME! For Power of Two, there are two indie game competitions coming up.

First off is Gotland Game Awards 2010 (http://gotlandgameawards NULL.com/gga10wip/), taking place at Visby Strand June 7-8. Here, we compete against other games developed at our school. There seems to be a lot of potential in many of this year’s games, so we’re really looking forward to it!

Shortly afterwards, June 12 to be specific, we’re going to the grand, magnificent capital of Sweden for the Swedish Game Awards 2010 (http://gameawards NULL.se/)! We’re the only team from our school, so we hope to represent. :)

So, anyways, these upcoming events equals shifting into a higher gear. We want the game to look and feel as solid as possible when we show it off! The things we want done until then is:

  • Working high scores
  • Thorough options screen
  • No major bugs
  • Polish
  • Some more polish
  • Wax on, wax off

The first three points are basically complete, so… time for some good ol’ polishing!


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