Yesterday was insane. First off, the expo was really nice. It’s not as extravagant as the Gotland Game Awards, but in all honesty, that was a relief. After two days smacked into a corner with dozens of speakers blasting at full volume all around us, me and Robin enjoyed an expo where you could actually talk to people without ruining your voice! Also, since this was the Swedish Game Awards finale, 100 % of the games were really good!
The awards ceremony was also very cool. Between two of the awards, they had a LED juggling act to celebrate the creation of a SGA-theme song, which was awesome
Our category was the last one to come up. Best Execution. I wasn’t really nervous or anything, because I was quite sure that Dwarfs stood no real chance. However, there was a certain scenario where we could actually win “Best Execution”! In student competitions such as these, there seems to be a tradition to distribute certain prizes in order to maximize the motivational benefit of the awards. In practice, this means that no game wins two big titles.Therefore, if one of the other games in Best Execution won Best of Show, Dwarfs would only need to be second in order to win Best Execution! There was a slim chance, at least, and I could only hope.
When the member of the jury read the motivation, starting off with “A simple, yet well thought out game, whose strength lies not in graphics…” my eyes opened wide. Could that be us? But alas, it was the little can of pure, concentrated fun that is Br00t4l Qwest (http://www NULL.devourgames NULL.com/in-development/br00t4l-qwest/)! I really thought, “okay, now it’s finally over”. I was curious, which one would win? Sanctum with its insanely polished visuals and new take on tower defense, or Questionable Heroes, with its innovative gameplay and intense multiplayer action?
Filip, the SGA Project Manager, announced: “And here are the nominees for Game of The Year”, and it zoomed in on Dwarfs. I smiled a bit, because it was nice being nominated twice.
Then he said:
“Oh, wait, this is the winner.”
It took a while to process, but apparently we did win! That’s kind of insane. Now we just need to finish this game (more in-game content and more polish), release it this fall, and see what the future brings! Even though there won’t be any big expos for a while, the blog will keep on being updated so… remember to check in! ^^
Oh, and a big shout out to Questionable Heroes (http://gameawards NULL.se/competition_entries/547)! They were our expo neighbours, and was really cool and helpful. They used their civil engineer m4dsk1llz to stick our cloth banner to the security door behind us! Also, their game is really sweet (eight player multiplayer)! To top it off, one of their programmers (Simon Stensmar) is obviously also a progamer, as he managed to get a whooping 680 000 points in Normal 15min! Now, that’s madness!
Here’s a link to all the SGA10 winners (http://gameawards NULL.se/news/winners/)