Sep 27 2010

What’s going on?! Pt. 2: Decorations

A picture is worth a thousand words, so let’s begin with one!

Aw dat's boring!

Daym, now that's some boring tunnels!

So, what did you think? “Wow! Such an amazing game“, I’m sure, and while that is absolutely correct, if you have played the game a few thousand times like I have, a correct answer would also be: “I’ve seen those tunnels before!

This is why we made decorations! The idea behind decorations is that if we riddle the tunnels with all sorts of crazy stuff, they won’t look as repetetive! Of course, it’s up to the player how much crap they want on their playfield, but for the sake of Dawk — the Duck God — let’s go into Options and crank that slider to the max!

No one quite knows who puts all that stuff there, but we all want to give him/her a hug!

Take a load of that! The playfield is now full of random things that mostly only make little sense, because if they wasted energy making sense, they wouldn’t be quite as awesome! I don’t want to blow my own horn here, but Mariah Carey once told me that our decorations are the best she had ever seen in a game! I was going to get her phone number as well but was rudely interrupted by the alarm clock.

Let’s take a closer look at them things!

Very cool!!

Man, these decorations sure liven things up! I better make sure to invite them to my next party!

There are two types of decorations: wall- and ground. Ground decorations stay put the entire round, while wall decorations gets destroyed when the wall behind them is opened. You can adjust the amount of decorations that spawn, or disable them completely. In these examples, there are about 3½ minutes worth of decorations with the spawn rate set to maximum! My guess is that the more casual the player, the more they will enjoy a huge amount of silly decorations, but the options slider will let you find your own preference.

Instead of regular decorations, the "nice ground" gets buildings!

As your score increases, the area around your base will grow larger. On this ground, unique buildings will spawn depending on what you achieve! For example, killing a boss might give you a statue, while trapping a water cave might give you a well! We might give some of these buildings passive bonuses, such as higher spawning levels, but that’s just an idea and haven’t been implemented yet!

Hello, ladies! The wall is now sushi!

Who are those two sexy fellows, one might ask? Why that’s me and Robin! To round things up, a keg of dwarven ale goes to Robin’s talented fiancee, Emma, who made many of the decorations!


Next up:

Shaman MK II

Sep 23 2010

What’s going on?! Pt. 1: Sandbox

Three weeks without updates? I should be ashamed! >:(

And I am! But it’s all because I’m working hard. Or beating people up with Dudley. Mostly the “working hard” bit, though!

For some easy points, I’m going to reveal some stuff that we’ve been working on for the past couple of months, one tiny bit of info at a time! First up:



Look at that sandbox mode! Such grace! Such glory!

In Sandbox Mode, you’re allowed to play around with the engine pretty much however you want. As can be seen above, The Sandbox is comparable to Photoshop in terms of artistic capability. Who can forget this masterpiece, painted entirely in Dwarfs!? by Tedí d’Eau?

Historians running a simulation of the Battle of Thermopylae. Bonus feature: negative score!

The inbuilt Battle Simulator (accessed by clearing a large area and painting out Dwarfs and enemies) is insanely accurate. It’s so good, that even if you mess up the setting of the battle like in the pic above, you’ll still get the correct results! Wow, talk about cool features!


You can tweak pretty much every aspect of the game, minus some aspects of the game!

In Sandbox mode, we leave players in complete control! Some have even said that our Sandbox settings are like a huge triple A-title in itself! And these are not just for show… look what happens when we crank the Water Speed up to max!

So FAST!!!

Oh. My. God. Just wow! LOOK at that speed! I am speechless. It's so fast!

Remarkable! As can be seen in the pic above, the water is now amazingly fast! The poor warrior has no chance! Such velocity. It is like a space shuttle launch. Marvellous.

Yes, truly the Sandbox Mode will be the bonus feature that will go down in history as the tool of this generation, of this decade. You can do pretty much anything in it! We were thinking of offering $1,000,000 to anyone who could find even one thing you could not do in our Sandbox Mode, but then we decided against it since it would just inspire false hope and lead to frustrated realizations that the Dwarfs Sandbox truly is capable of anything!


Next time:


Sep 2 2010

Dwarfs at PAX!

Dwarfs will be displayed at the Penny Arcade Expo (http://www NULL.paxsite NULL.php) (PAX) which begins tomorrow! You can find us in Tripwire’s booth, where Robin’s on duty to give you a little cave-tour. :)

Unfortunately, if you haven’t got an entry badge, you’re out of luck. PAX has actually sold out! According to leading experts and cutting edge computer simulations, the rumors of Dwarfs appearance played no small part in this!

So, if you happen to have a badge, stop by!