No longer a pushover
As most of the beta testers have probably noticed the Goblin Shaman missed some pretty vital classes at the Boss Academy. Well, we had him retake a couple of them, and now he’s back packing a much harder punch!
When he first appears, he’s pretty much identical to his old self. He just stands there, looking silly and summoning one monster at a time. The longer you let him be, however…
He's four times the man he once was!
The Shaman will summon more and more minions with each cycle! With some bad luck, what once was just a harmless clown in a cave might become five red orcs in your back yard! But that’s not the only badassery the new Shaman does to mess with lazy players:
Why is it blue? Is it a bug? Is it a plane?
Nope, it's a water summoning circle!
Boss Rage Mode
We call this the “Rage Mode”. Each boss have one, and the Shaman’s way of telling you to step up your game is by summoning water. While summoning four or five minions is pretty nasty as well, this ability is absolutely devastating! Nine times out of ten, it’s the end for you should he succeed!
The general idea behind making the bosses stronger by adding Rage Mode, was to prevent them from becoming harmless statues standing in caves and waiting for some properly leveled Warriors to pick them off. In the beta, getting a warning about a Shaman generally meant a good opportunity for leveling up and getting some easy score. We wanted players to think: “oh sh- here comes trouble!”
The Shaman is still pretty easy, though. He hasn’t become harder to beat in combat, so all that’s changed is you’ll have to stop the power leveling meta-game at five or six minions in if you don’t want to risk water summoning. He isn’t the only boss however, and the other two makes the Shaman look like a kitten…
…but more about that some other time!
The Swedish Game Awards (http://gameawards NULL.se/) are going to have their Kickoff (http://gameawards NULL.se/news/kickoff-2011/) at Kulturhuset in Stockholm the upcoming Monday (11th)!
Robin will be there talking about our hyper-iterative development cycle, and how we managed to get our product signed by a publisher in such short time. Also, you’ll be able to listen to past SGA-winners, like Magicka (Arrowhead Game Studios) and Bloodline Champions (Stunlock Studios)!
If you happen to be in Sweden on Monday (and why wouldn’t you?), be sure to stop by! You’ll be able to play Dwarfs and get free backrubs from Robin!
To promote schizofrenia in all of our fans (because two fans are always better than one), we have launched a site (http://www NULL.dwarfs-game NULL.com/)dedicated to the Dwarfs game itself! This is so that people interested in raw info about the game won’t have to wade through all my ramblings on the blog!
Complete with a comic! Yeah! A new strip will be added to the comic on a weekly basis (ish)
We’re aiming to completely revolutionize how people find information about Dwarfs!?, surf the web and cook homard du pays à la escabeche! Here’s what can be found, or will be “can be found” later, on the new site:
- Comic: Short strips about the game, inside the game, or about us!
- News: Like the blog only not quite
- Demo: We’ll release a Steam Demo when the time is right!
- Media: Like… screens and videos! We’re thinking of doing some sort of silly dev-talk for this page, too
- Codex: Information on in-game stuff
- About: Derp!
If you follow the blog, you won’t have to worry much, as I will post notices of any relevant updates of the new site here!
Click HERE to visist the new site! (http://www NULL.dwarfs-game NULL.com/)