Sep 23 2010

What’s going on?! Pt. 1: Sandbox

Three weeks without updates? I should be ashamed! >:(

And I am! But it’s all because I’m working hard. Or beating people up with Dudley. Mostly the “working hard” bit, though!

For some easy points, I’m going to reveal some stuff that we’ve been working on for the past couple of months, one tiny bit of info at a time! First up:



Look at that sandbox mode! Such grace! Such glory!

In Sandbox Mode, you’re allowed to play around with the engine pretty much however you want. As can be seen above, The Sandbox is comparable to Photoshop in terms of artistic capability. Who can forget this masterpiece, painted entirely in Dwarfs!? by Tedí d’Eau?

Historians running a simulation of the Battle of Thermopylae. Bonus feature: negative score!

The inbuilt Battle Simulator (accessed by clearing a large area and painting out Dwarfs and enemies) is insanely accurate. It’s so good, that even if you mess up the setting of the battle like in the pic above, you’ll still get the correct results! Wow, talk about cool features!


You can tweak pretty much every aspect of the game, minus some aspects of the game!

In Sandbox mode, we leave players in complete control! Some have even said that our Sandbox settings are like a huge triple A-title in itself! And these are not just for show… look what happens when we crank the Water Speed up to max!

So FAST!!!

Oh. My. God. Just wow! LOOK at that speed! I am speechless. It's so fast!

Remarkable! As can be seen in the pic above, the water is now amazingly fast! The poor warrior has no chance! Such velocity. It is like a space shuttle launch. Marvellous.

Yes, truly the Sandbox Mode will be the bonus feature that will go down in history as the tool of this generation, of this decade. You can do pretty much anything in it! We were thinking of offering $1,000,000 to anyone who could find even one thing you could not do in our Sandbox Mode, but then we decided against it since it would just inspire false hope and lead to frustrated realizations that the Dwarfs Sandbox truly is capable of anything!


Next time:


Sep 2 2010

Dwarfs at PAX!

Dwarfs will be displayed at the Penny Arcade Expo (http://www NULL.paxsite NULL.php) (PAX) which begins tomorrow! You can find us in Tripwire’s booth, where Robin’s on duty to give you a little cave-tour. :)

Unfortunately, if you haven’t got an entry badge, you’re out of luck. PAX has actually sold out! According to leading experts and cutting edge computer simulations, the rumors of Dwarfs appearance played no small part in this!

So, if you happen to have a badge, stop by!

Aug 30 2010

Dwarfs!? featured in XboxHornet!

Walter Desmond of the XboxHornet (http://www NULL.xboxhornet, a site mainly covering Xbox Live Arcade and Indie Game Channel, contacted me during gamescom and asked if I had the time to answer some questions when I got back! Of course, I quickly seized this excellent opportunity to take a quick break from the coding ;)

The preview article can be found here (http://www NULL.xboxhornet I think it’s a good, short read if you’re curious about the progress of the game and the differences between the beta and the finished product. :)

Aug 25 2010

Post GDC

GDC and gamescom were both great! gamescom was huge, and our school had its booth in the same halls as Blizzard, EA, Square-Enix among others! We only had one computer, at a sort of bad spot, but it worked. Our most important lesson from the event was that some In-Arcade help is probably needed! You can’t really expect people at a place like that to play through the tutorial… :P

Some people actually did, though, and the vast majority of those who learned the game really enjoyed it!

My three personal favourites of GDC/gamescom was (in no particular order):

1. Don Daglow

Don Daglow (http://en NULL.wikipedia‘s session about how to target a game was extraordinary in many ways. Not only was it informative and inspiring, but Daglow is also very funny. Seriously! Some parts of his presentation was almost stand-up-material, without compromising the integrity of his message.

2. ArenaNet and Guild Wars 2

I had a late encounter with the first Guild Wars, and quite liked how it stood out from all WoW-clones out there. When I heard there was a sequel in the making, I got really curious. Since then, ArenaNet has made several bold announcements on how they’re going to approach the design – no regular quests, no “evil vs good”-player factions, scaling encounters and so forth.

Some of these choises either didn’t quite make sense to me, or made me worry that they wouldn’t be able to pull it off. Looking through the schedule for the GDC sessions, I noticed ArenaNet would have an hour for explaining the design behind the Dynamic Event system, for which I quickly reserved some free time.

The session was very interesting, and was not just some defense speech, but a detailed walkthrough regarding the design process. Eric and Colin explained the reasoning behind certain decisions, their method of iteration and discussed issues that arose as well as their solutions. The first thing I did when gamescom started (and all the exhibitors had the place for themselves), was to try it out. To make it short: it really works. If the huge gamescom demo was any indication, Guild Wars 2 will be one badass game!

3. The Parties

The four hours each day on the floor was compensated by great parties pretty much every night! What was great about these was not the frequent open bars (which was pretty sweet too), but rather the chance to talk to some really interesting people! Robin is one hell of a mingle master, so we managed to strike up good conversations with lots of cool people, including a live-producer from BioWare, and Eric & Colin from the Guild Wars 2-team!

All in all, it was a great trip, with lots of fun! A tip if you want to save some money when there: buy water as far away from the fair as possible! On site you can buy water for €7 / litre and eat at Subway for €10, or you can take a free tram ride and have a monster kebab with drink for €5, and then buy 1 litre of cool water for €0.25! :)