Dec 22 2010

Dwarfs EXPOSED?! Full story inside!

Investigative journalism is the enemy of every honest, hard-working corporation that has built its success on vast amounts of liquor and blowing up employees. This time, it’s our very own Workplace of The Year that’s under ruthless scrutiny!

He said he was an investor so we let him into the beta...

The author of this Pulitzer-winning write-up is John Polson, one of the larger contributors to the whistleblower site Indie Superstar (http://indiesuperstar He cleverly infiltrated our Beta posing as Pol Johnson. Well played, John… well played.

Click here to read the excellent article (http://indiesuperstar

Oct 13 2010

What’s going on?! Pt. 3: Shaman MK II

No longer a pushover

As most of the beta testers have probably noticed the Goblin Shaman missed some pretty vital classes at the Boss Academy. Well, we had him retake a couple of them, and now he’s back packing a much harder punch!

When he first appears, he’s pretty much identical to his old self. He just stands there, looking silly and summoning one monster at a time. The longer you let him be, however…

He's four times the man he once was!

The Shaman will summon more and more minions with each cycle! With some bad luck, what once was just a harmless clown in a cave might become five red orcs in your back yard! But that’s not the only badassery the new Shaman does to mess with lazy players:

Why is it blue? Is it a bug? Is it a plane?

Nope, it's a water summoning circle!

Boss Rage Mode

We call this the “Rage Mode”. Each boss have one, and the Shaman’s way of telling you to step up your game is by summoning water. While summoning four or five minions is pretty nasty as well, this ability is absolutely devastating! Nine times out of ten, it’s the end for you should he succeed!

The general idea behind making the bosses stronger by adding Rage Mode, was to prevent them from becoming harmless statues standing in caves and waiting for some properly leveled Warriors to pick them off. In the beta, getting a warning about a Shaman generally meant a good opportunity for leveling up and getting some easy score. We wanted players to think: “oh sh- here comes trouble!”

The Shaman is still pretty easy, though. He hasn’t become harder to beat in combat, so all that’s changed is you’ll have to stop the power leveling meta-game at five or six minions in if you don’t want to risk water summoning. He isn’t the only boss however, and the other two makes the Shaman look like a kitten…

but more about that some other time!

Next Up:

Bonus Modes!

Oct 4 2010

“Dwarfs the Game”-website up!

To promote schizofrenia in all of our fans (because two fans are always better than one), we have launched a site (http://www NULL.dwarfs-game to the Dwarfs game itself! This is so that people interested in raw info about the game won’t have to wade through all my ramblings on the blog! :)

Complete with a comic! Yeah! A new strip will be added to the comic on a weekly basis (ish)

Amazing features

We’re aiming to completely revolutionize how people find information about Dwarfs!?, surf the web and cook homard du pays à la escabeche! Here’s what can be found, or will be “can be found” later, on the new site:

  • Comic: Short strips about the game, inside the game, or about us!
  • News: Like the blog only not quite
  • Demo: We’ll release a Steam Demo when the time is right!
  • Media: Like… screens and videos! We’re thinking of doing some sort of silly dev-talk for this page, too
  • Codex: Information on in-game stuff
  • About: Derp!

If you follow the blog, you won’t have to worry much, as I will post notices of any relevant updates of the new site here!

Click HERE to visist the new site! (http://www NULL.dwarfs-game

Sep 27 2010

What’s going on?! Pt. 2: Decorations

A picture is worth a thousand words, so let’s begin with one!

Aw dat's boring!

Daym, now that's some boring tunnels!

So, what did you think? “Wow! Such an amazing game“, I’m sure, and while that is absolutely correct, if you have played the game a few thousand times like I have, a correct answer would also be: “I’ve seen those tunnels before!

This is why we made decorations! The idea behind decorations is that if we riddle the tunnels with all sorts of crazy stuff, they won’t look as repetetive! Of course, it’s up to the player how much crap they want on their playfield, but for the sake of Dawk — the Duck God — let’s go into Options and crank that slider to the max!

No one quite knows who puts all that stuff there, but we all want to give him/her a hug!

Take a load of that! The playfield is now full of random things that mostly only make little sense, because if they wasted energy making sense, they wouldn’t be quite as awesome! I don’t want to blow my own horn here, but Mariah Carey once told me that our decorations are the best she had ever seen in a game! I was going to get her phone number as well but was rudely interrupted by the alarm clock.

Let’s take a closer look at them things!

Very cool!!

Man, these decorations sure liven things up! I better make sure to invite them to my next party!

There are two types of decorations: wall- and ground. Ground decorations stay put the entire round, while wall decorations gets destroyed when the wall behind them is opened. You can adjust the amount of decorations that spawn, or disable them completely. In these examples, there are about 3½ minutes worth of decorations with the spawn rate set to maximum! My guess is that the more casual the player, the more they will enjoy a huge amount of silly decorations, but the options slider will let you find your own preference.

Instead of regular decorations, the "nice ground" gets buildings!

As your score increases, the area around your base will grow larger. On this ground, unique buildings will spawn depending on what you achieve! For example, killing a boss might give you a statue, while trapping a water cave might give you a well! We might give some of these buildings passive bonuses, such as higher spawning levels, but that’s just an idea and haven’t been implemented yet!

Hello, ladies! The wall is now sushi!

Who are those two sexy fellows, one might ask? Why that’s me and Robin! To round things up, a keg of dwarven ale goes to Robin’s talented fiancee, Emma, who made many of the decorations!


Next up:

Shaman MK II