Apr 22 2011

We Stand Victorious!

(For the full back story, visit our Twitter page (http://twitter NULL.com/#!/Po2Games))

The creaking sound of metal against metal echoed through the forest as the last turret yielded under the great weight of the Di’Lay. It was the largest either of the two warriors had ever seen before. From head to tail, it was well over three months long, and its hardened scales had barely been scratched by the onslaught of bullets. A huge gust of air made both of them stumble backwards as the creature flapped its enormous wings. It flared its nostrils and showed its teeth. The menacing smirk of a dragon.


As the beast lunged towards them, Robin swung his Brush of Blades. The ground shook when the Di’Lay crashed into the nearly impenetrable wall of ink, and the dragon was forced aside. With their foe disoriented, Teddy tightened his grip around his Axe of Assembly and brought it down upon the giant head with all his might. Alas, the Di’Lay is not a creature easily slain, and when the axe shattered the earth beneath it, only its left horn had been lost.


The warriors barely dodged the fiery retaliation of the now furious beast. They quickly made their retreat through the thin forest. Every other step they had to dodge a claw, or duck under a cloud of flames, but they would not have to run for long. Just as they were about to reach the great swamp, the two paladins of creativity dived to either side. Unable to alter its momentum, the creature got caught by the huge Tripwire that had been cleverly set up before the battle. It fell over, crashing into the deep bog.


Massive clouds of Steam erupted all around it, and as the dragon struggled to regain its bearings, Teddy buried his Axe deep into the creature’s chest. With a roar, the beast toppled over, and soon lay motionless on the ground. Robin kneeled down beside its head and pried open the jaws. He pulled out an elegant, white banner, embroidered with pure gold.


“Is that…” Teddy asked, too out of breath to complete the scentence.


“Yes”, Robin replied with a grin. “It’s the release date.”


The weary programmer chuckled in relief. “So, what does it say?”


Robin unfolded the banner and held it up towards the sun. 4th of May.


The artist bellowed his reply so that the entire world could hear:


Dwarfs!? is coming out

the 4th of May!”


From every corner of the world, cheers erupted. Finally, the wait was over.


And so, after a long struggle, the release date they sought was theirs. They stood, at last, victorious. Slain beneath them lay the feared Di’Lay – now a testament to the Power of Two.

Aug 18 2010

Tripwire Interactive to publish Dwarfs!

It’s raining in Cologne, but good fortune is shining upon us as Tripwire Interactive – creator of games like Red Orchestra (http://www NULL.redorchestragame NULL.com/) and the very popular Killing Floor (http://www NULL.killingfloorthegame NULL.com/) – is going to be our publisher! After top-secret talks in a hidden bunker made of environment friendly ivory with diamond plating, we are now officially teaming up to bring Dwarfs to the masses!

When we were considering the possibility of looking for a publisher, we wanted one we knew had the experience and skill to do it well. After the discussions with Tripwire began, it quickly became obvious to us that they knew what they were doing. They had great ideas about effective marketing, and have established relationships with big players all over the world. We are absolutely confident that Tripwire Interactive is the perfect fit for us and our Dwarfs!

Nothing says love like 15 minutes spent in debug mode to bring you this masterpiece of electronic emotion!

Alan Wilson, Vice President of Tripwire Interactive:

“We met the team in Gotland in 2009 and loved what they were doing. Since then, Dwarfs has started stacking up awards and has now become a full-featured game, which is great fun and maddeningly addictive – which has been proven by how hard it is to get people here in the office to stop playing it and get back to work! ”

Here’s some info on Tripwire, in case you time travelled here recently and haven’t read up:

Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the 2004 edition of the “$1,000,000 Make Something Unreal” competition. Released in early 2006, Tripwire Interactive’s debut retail title Red Orchestra: Ostfront 41-45 achieved both critical and commercial success garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year” for 2006. Killing Floor, Tripwire’s second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. With some of the most played PC Multiplayer games on the market and over 1,000,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry.

For more information visit Tripwire Interactive’s website at www.tripwireinteractive.com (http://www NULL.tripwireinteractive NULL.com).

Dwarfs is expected to get released on Steam and US retail sometime this fall! Keep your beards combed until then!